An interesting idea that failed to capture the essence of the game.


In the second half, the movie focused on the Watcher aspect of the game and preached against the dangers of anonymity. Aside from the cringe-worthy, after-school-special morality, that danger is so obvious it wasn’t enough for the movie and Nerve overlooked the more interesting aspect of the game- the Players. What I got from the game is the phenomena of attention-whores, peer pressure, and the lack of boundaries amongst millenials, but those juicy topics weren’t squeezed.


Why was Emma’s friend the competitor at the party for most of Act II when she was supposed to be playing, as well?

I left the theater feeling there was something else worth mentioning, perhaps the stakes taking too long to kick in, but forgot to make a note of it and this what I recall for now.

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